WWE has a long running history with its video game releases with over 50 reviews on IGN. Our slideshow features each one along with its final score!
Reviewed by Fran MirabellaJune 7, 2002So, what do I recommend when it comes to spending your hard-earned money on X8? Hardcore wrestling fans that own a GameCube won't want to be without it. It's the best wrestling game on the system, and provides some intense multiplayer action if you can venture past the control mechanics. If you're not a hardcore wrestling fan or are looking for a single-player game, this isn't for you. A rental is absolutely advised, if just to lay the smack down on some friends.
Reviewed by David SmithNovember 7, 2002Multi-console gamers are advised to wait a little while until RAW throws its hat in the ring, just to be on the safe side. Heck, the open-minded might even want to give Def Jam Wrestling a go. Die-hard devotees of the WWE shouldn't have too many complaints with the latest SmackDown!, though, especially since they can rest secure in the knowledge that they don't ever have to listen to Michael Cole again.
Reviewed by Craig HarrisNovember 25, 2002There are some really, really good ideas in this wrestling game, from its use of the Pay Per View for its challenges, to the Shopzone item collection, to its record keeping that shows each of the WWE belts and which wrestler it was won from. The side-scrolling 2D engine does a great job letting the developers create some believable animations for each of the wrestler's signature moves, while also creating believable digitizations of those characters on the GBA's screen. The problem is in its challenges, and its computer AI. Oh, sure, you'll definitely find yourself kissing the mat several times before you fully learn the game's controls, but the holes in the opponents' behavior are wide open, left for you to exploit. Once you've found them, there's no stopping you from taking the belts. I do, however, recommend this game as a multiplayer design, because it's a lot more difficult t
Reviewed by Cory LewisMarch 17, 2003Blending genres is always an interesting thing, and so is taking a popular license such as the WWE and translating it to a gaming genre other than wrestling. But THQ has done exactly that with Crush Hour, and frankly, the end result could have been much, much worse. The game is entirely playable, and for the price you pay, it's well worth the money. If you're like me, you keep a few games handy for those quick action fixes -- those moments when you just want to fire something up and enjoy a quick round of ass kicking. WWE Crush Hour is a worthy title of such an honor. It's extremely simple, so don't expect to keep this one spinning into the summer months, but it does manage to fill a gamer's need to race around madly and blow things up. If you're a WWE fan, then the licensed wrestlers, voices, and intro music alone is well worth the money, but if you absolutely hate the WWE, you're still in luck,
Reviewed by Cory LewisMarch 18, 2003WWE Crush Hour is a worthy title of such an honor. It's extremely simple; so don't expect to keep this one spinning into the summer months. Though it does manage to fill a gamer's need to race around madly and blow things up. If you're a WWE fan, then the licensed wrestlers, voices, and intro music alone is well worth the money. And despite being an inferior car combat product, gamers who have a few bucks to burn and half an hour or so per day could find that Crush Hour may be worth the investment.
Reviewed by Aaron BouldingSeptember 16, 2003Raw 2 is a ton of fun when you play it with friends and damn solid if you're buddyless and still want to have some grappling fun. The new moves you get with the cage, cell, tables, ladders and chairs does take things a step beyond what the all-powerful No Mercy showed us. The gameplay and create-a-wrestler elements of the game are outstanding and make Raw 2 worth the price of admission for wrestling fans.
Reviewed by Tyrone RodriguezSeptember 9, 2003THQ's Yuke's-developed WWE WrestleMania XIX has a solid gameplay engine behind it. Add some decent graphics and more than acceptable sound and we have the makings of a multi-player winner. Yeah, the single player stuff is fun, but who doesn't wanna kick Fran's ass at some WWE? It ain't no Soul Calibur II, but I'm guessing the WWE player is vastly different from the swashbuckling, sword-wielding barbarian.
Reviewed by Jeremy DunhamOctober 24, 2003With its ultra-improved gameplay mechanics, enhanced visual engine, smarter career mode, and established create-a-character feature, Yukes and THQ are definitely the track to success. Not quite on the same level as the legendary Fire Pro or Giant Gram series just yet, Here Comes the Pain could mark a turning point for its franchise and signal the beginning of something great. Wrestling fans should love it.
Reviewed by Matt CasamassinaAugust 27, 2004That noted, this is still far and away the best wrestling game available for Nintendo's console. If you can live without a handful of Superstars, Divas and Legends, you're going to have a lot of fun bringing the pain to the opponents that are in the game. And it only gets better with friends.
Reviewed by Craig HarrisOctober 25, 2004But even with its limitations and gameplay quirks, it's still somewhat satisfying to play, especially in multiplayer link mode, and especially if you haven't experienced the game two years ago. Those who tinkered around with Road to Wrestlemania X8 should save their 30 bucks and skip this one, since it really is a blatant repeat...but newbies are welcome to give this game a run-through...but only if they can't find a cheap copy of the game from two years ago. There's no real benefit for choosing Survivor Series over Road to Wrestlemania X8, and it's a shame that THQ felt all the GBA audience deserved was a blatant rehash.
Reviewed by David ClaymanApril 19, 2005WrestleMania 21 is a mix of high quality visuals and frustrating, flawed gameplay. As PS2 editor and wrestling nut Jeremy Dunham is fond of saying, at the end of the day, gameplay is king. Even with the smooth online matches, motion-captured animations, and detailed entrance segments, the game quickly reveals itself as all glitz and little substance, not to mention the serious A.I. problems.
Reviewed by Levi BuchananJune 16, 2005WWE Aftershock is a missed opportunity. These are the kind of games that make people turn their noses up at the N-Gage, and the presence of two powerful new handhelds on the market certainly isn't helping things, either. The absolutely unattractive graphics are really off-putting, because I know (as well as any N-Gage fan) the machine can do much better. If you are a wrestling fan, I still advise you to steer clear. Maybe look into King of Fighters instead. It's not the same kind of fighting, but it's at least fun and decent to look at.
Reviewed by Matt CasamassinaAugust 26, 2005WWE Day of Reckoning 2 is the best wrestling game to hit GameCube yet. So if you liked last year's version, you're going to like this one even more. It's not a title without problems. Namely, the story mode is frustratingly hampered by the fact that you can't import your created wrestler from the original, and the lack of spoken dialogue puts a dent in presentation. Meanwhile, the roster, while certainly solid, is not quite up to snuff with some competing wrestling games. But even so, there's a lot to like about this latest entry to the series. The control mechanics, already solidly grapple-heavy and speedy, are made more intuitive still by a strategic synergy between stamina and submission systems, and complemented again by a fun momentum shift. The result is a wrestling game with less button mashing and more strategy. Add in the fact that DoR 2 is mostly beautiful and it's clear that Yuke's has
Reviewed by Jeremy DunhamNovember 4, 2005What makes WWE SmackDown vs. RAW 2006 such fantastic fun to play is its total accessibility. While everyone may not care for the Buried Alive match or Fulfill Your Fantasy, they can always retreat to GM Mode or defend one of their titles instead. If those options still don't tickletheir fancy, they can always just make someone with the excellent create-a-character feature, or drop into an impromptu Season, or simply engage in an old favorite like Hell in a Cell. What's more is that the gameplay has made another noticeable step forward with its strong stamina and momentum systems and the adjustments to the rest of the gameplay are just as effective. And while I'll be the first to admit that the series could still work on its list of recurring problems, there's no other wrestling game since No Mercy that offers this much replay, value, or depth. Kudos to Yuke's and THQ for a job wel
Reviewed by Jeremy DunhamDecember 12, 2005What impresses me most, though, is that other than the load times, all of the same goodies from the console version were ported to the PSP with few technical sacrifices (the loss of a second analog stick and two shoulder buttons didn't hurt the gameplay one bit). And while I'll be the first to admit that the series could still work on its list of recurring problems, there's no other handheld wrestling game currently available with this much replay, value, or depth. In short, SmackDown lends itself extremely well to the handheld format.
Reviewed by Jeremy DunhamNovember 9, 2006Don't let our nitpicking fool you (after all, we snipe because we care) -- WWE SmackDown vs. Raw 2007 is still an imposing beast of a wrestling game. Regardless of its dated animations, rosters, and foolish AI, it's still a heck of a lot of fun. Thousands of different grappling holds await those who tread its squared circle, while the new analog-based mechanics and ultimate control moves add depth to a system that most would expect to be exhausted. In other words, think of SmackDown 2007 as the Ric Flair of videogames -- a wrestling great with enough titles and fond memories to keep its forward momentum for yet another, but aged to a point where we're questioning how much longer it can go.
Reviewed by Jeremy DunhamDecember 5, 2006Don't let our nitpicking dissuade you too much; WWE SmackDown vs. Raw 2007 is still a very competent portable wrestling game. Regardless of its dated animations, rosters, foolish AI, and obvious downgrade compared to its console counterparts, it's still a heck of a lot of fun. Thousands of different grappling holds await those who tread its squared circle, while the new ultimate control moves and hot spots add depth to a system that most would expect to be exhausted. In other words, think of SmackDown 2007 as the Ric Flair of videogames -- a wrestling great with enough titles and fond memories to keep its forward momentum for another year, but aged to a point where we're questioning how much longer it can go.
Reviewed by Greg MillerNovember 1, 2007Here's the thing, the in-match gameplay is still solid in WWE SmackDown! vs. Raw 2008 and features all of the crazy moves, weapons and antics -- although some of those are old animations -- the current-generation is getting. However, everything else is a letdown. The graphics are stale, single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant.
Reviewed by Greg MillerNovember 1, 2007Here's the thing, this is some of the most fun I've had on the mat in a wrestling game in a long time and after three and a half months of playing it, I can't wait for you to get your hands on it and meet me online. The controls are great and make the act of wrestling shine. However, I can't score this game as high as last year's title or pervious installments of the franchise. Single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant.
Reviewed by Greg MillerNovember 1, 2007Here's the thing, this is some of the most fun I've had on the mat in a wrestling game in a long time and after three and a half months of playing it, I still look forward to putting it through the paces each morning. The controls are great and make the act of wrestling shine. However, I can't score this game as high as last year's PS2/360 title or pervious installments of the franchise. Single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant. Plus, the lack of online voice chat saps some of the fun of multiplayer.
Reviewed by Mark BozonNovember 1, 2007As a first effort on Wii, SmackDown! vs. Raw has made some pretty impressive strides. The game managed to shed most of the unnecessarily complicated button combinations and over-elaborate controls for a far more Wii-friendly design, it set itself apart with an innovative motion control system, and even managed to squeeze some Mii and IR integration as well. At the same time, the game is far from perfect, as it suffers from a seemingly rushed design that didn't allow for a ton of tweaking or polish in any single area. Granted, this first year's goal was to change things up on a global level, and in that way SmackDown! vs. Raw is a success.
Reviewed by Mark BozonNovember 1, 2007While most licenses end up shoveling an uninspired wreck of an experience onto handhelds, it's nice to see Amaze and THQ team up to deliver a truly innovative and entertaining wrestling experience on DS that's anything but ordinary. It was a risky move, as the core wrestling audience isn't always up for a more strategic and tactical game when they could be button mashing all over the place, but the current experience lends itself well to DS's somewhat limited 3D capabilities, the cinematic nature of wrestling, and the more tactical elements of the sport. The gameplay can become shallow a bit too quickly though, and while there are some solid match variations there's never more than a one-on-one bout, and computer AI doesn't do the game justice. In order to play multiplayer you';ll need to score two copies of the game, so it can take a ton of investment to get the most out of t
Reviewed by Greg MillerNovember 1, 2007If you really dug WWE SmackDown! vs. Raw 2007 on the PSP, you might consider buying this year's version. I found the controls off-putting and the lack of detail sad, but the big name modes -- Tournament, Money in the Bank, TLC, GM, etc. -- that make up the console versions are packed in here for you to digest on the go. Still, the poor graphics, d-pad/nub switching and flawed 24/7 Mode mean that I can't recommend you take a chair to the head to get this title.
Reviewed by George RoushNovember 16, 2007As I end my review, WWE Raw is playing on my TV. Sometimes I sit and watch it but games like this one remind me of why I've outgrown it. The larger than life characters are gone, replaced by guys that all look and act the same. Smackdown vs. Raw 2008 can only be recommended for the hardcore wrestling fan. For anyone else looking to spice up their action gaming category I recommend Chess. At least every match will be different.
Reviewed by Greg MillerNovember 15, 2007Here's the thing, this is some of the most fun I've had on the mat in a wrestling game in a long time and after three and a half months of playing it, I still look forward to putting it through the paces each morning. The controls are great and make the act of wrestling shine. However, I can't score this game as high as last year's PS2/360 title or previous installments of the franchise. Single-player 24/7 Mode is a step backward for the series, the Create-A-Superstar and GM 24/7 are basically rehashes of last year's product, and the same complaints we've had for years -- awful AI, lame commentary, poor collision detection -- are still rampant. Plus, the lack of online voice chat saps some of the fun of multiplayer.
Reviewed by Greg MillerNovember 8, 2007In the end, WWE SmackDown vs. Raw 2009 is a good game but one that falls short of its potential. The Roster Editor is a welcome addition, Create-A-Finisher could be deeper but is a great first effort, the Inferno Match is over-the-top but fun, and Road to WrestleMania is one of the best story modes I've seen in a wrestling game in years. However, I can't shake the feeling that I'm playing last year's game when we get down to the nitty gritty match mechanics. Entrances, match list presentation, animations, and even a couple crowd members are recycled from SVR 08; pixilated audience members in the upper deck and six-man matches causing framerate drops haven't even been addressed; and the ECW Extreme Rules match has been gimped.
Reviewed by Mark BozonNovember 8, 2007We said this the first time we played Smackdown vs. Raw 2009, and we'll say it again now. This game needs button control. The season mode is a great start for a new action RPG-like take on the WWE, there are new modes, added direct control for a sort of No Mercy feel (if we could ditch the "circle to grab a guy, tap to punch" controls that just end up getting in the way), create-a-superstar which is off to a great first year, hell in the cell, ladder matches, hardcore, TLC, and so much more to check out. Honestly THQ, we know you're already considering it, but we're just fine if next year's offering doesn't have an endless amount of modes, online connectivity, or even a new slew of superstars. Above all else, a game should control and play wonderfully before moving on to anything else, and right now Smackdown vs. Raw needs to go back to the basics and remember what made the N64 games (buil
Reviewed by Mark BozonNovember 10, 2007In the end, Smackdown vs. Raw 2009 is a better game than 2008, but it still has lots of room to grow. The modes are there, the added features this year such as online, interactive entrances, motion finishers, and Road to Wrestlemania all make the overall package much, much stronger, but in wrestling games it's all about making a core design that can be played for hundreds of matches over, and that's all about gameplay. The new motion changes are stronger for the most part, but it's still somewhat limited due to its simplicity. Hopefully THQ's design will evolve, as there's only one type of real wrestling fan out there, and they don't need casual controls or "anyone can play" designs as much as they want a deep, fun experience. If Wii is your only system, or if you are looking for a game that appeals to everyone at the sacrifice of more depth and strategy, Nintendo's system still ha
Reviewed by Greg MillerNovember 10, 2007In the end, WWE SmackDown vs. Raw 2009 (Collector's Edition) is a good game but one that falls short of its potential. The Roster Editor is a welcome addition, Create-A-Finisher could be deeper but is a great first effort, the Inferno Match is over-the-top but fun, and Road to WrestleMania is one of the best story modes I've seen in a wrestling game in years. However, I can't shake the feeling that I'm playing last year's game when we get down to the nitty gritty match mechanics. Entrances, match list presentation, animations, and even a couple crowd members are recycled from SVR 08; pixilated audience members in the upper deck and six-man matches causing framerate drops haven't even been addressed; and the ECW Extreme Rules match has been gimped.
Reviewed by Greg MillerMarch 24, 2009So, yeah. WWE Legends of WrestleMania is kind of just there. The historic videos are great, Road to WrestleMania is an interesting idea and who doesn't love seeing the Ultimate Warrior back in the ring? Still, the actual gameplay falls short in this one. The matches aren't that exciting, the controls are lacking, little nuances (such as proper titles) are missing and this just doesn't feel like a solid WWE offering.
Reviewed by Greg MillerOctober 15, 2009For years, SVR fans have been lobbing complaints at THQ and ranting about how to make the franchise better. Although WWE SmackDown vs. Raw 2010 stills stumbles, CAS can seem limited, clipping is still an issue, CAF isn't that different, only 10 CAS appearances in a story is weak, etc, the whole of the game is great. The gameplay tweaks are welcome and make the experience feel fresh, the presentation is straight from TV, the load times are better than ever, the Road to WrestleMania is still great, you can create your own logos, and the ability to share your stories and characters is invaluable.
Reviewed by Greg MillerOctober 16, 2009When I review a game on the PlayStation 3 and then have to come review the same game on the PlayStation 2, things usually don't go well because developers lop off pieces of the original title and try to shove the remainder into a smaller package. That isn't the case here. Yes, a handful of the PS3's coolest features are missing here, you can't share your stories online, there's no online multiplayer, you can't create alternate attires for the Superstars, and some of the characters are using the exact same models from last year's game, but the additional content and presentational polish make this one of the best PS2 wrestling games I've played in years.
Reviewed by Greg MillerOctober 20, 2009This PSP rendition is everything that made the PS3 version of WWE SmackDown vs. Raw 2010 great with a few notable exceptions. There's no way to share the stories you create, there's no infrastructure multiplayer, the graphics are blah in spots, and the gameplay just isn't at the same level. The first two gripes are forgivable due to technical limitations, but the graphics should look better and gameplay should feel better. Sure, there's a bunch of nice additions when it comes to moves from the side and new grapples, but overall the jaggy graphics and robotic movements pull you out of the experience.
Reviewed by Greg MillerOctober 20, 2009It's weird, right? Here's a game that's literally an exact port of the PS2 title, even to the point where they didn't remove the "new" logos on some of the matches even though technically everything here should be marked "new" since this version of the game has never been on the Wii before, and it's hands down the best SVR game on the console. You get all the matches people know and love from the PS2 versions gone by, all the new stuff for this year, and the amazing addition of Story Designer.
Reviewed by Mark BozonOctober 20, 2009This is the third time in as many years that SmackDown vs. Raw on DS has gone through drastic gameplay changes, and it's also the third time that those changes have paid off. Going back to the basics, Tose has developed a new fighting mechanic that's closer to the No Mercy system than ever before, and while there are still some obvious holes in move sets (no dives out of the ring, no apron work, no top rope attacks to players on the outside, and no grab attacks off Irish whip throws) the game is starting to come together as a more traditional wrestling experience. From here, it's all about fixing oddities, speeding the game's combat up (some moves feel sluggish), and piling on more unique moves both in the ring in general and in terms of Superstar-specific move sets. There are some great improvements being made though, and while some wrestling fans may still need to wait another y
Reviewed by Greg MillerJanuary 14, 2010And that's it. There are a couple of specialty matches (no DQ, extreme rules, submission, etc.), but other than that, WWE SmackDown vs. Raw 2010 is a pretty shallow experience filled with basic menus and ugly visuals. It just isn't fun to play.
Reviewed by Greg MillerOctober 21, 2010In the end, there are two main annoyances that stand out to me with WWE SmackDown vs. Raw 2011 and make it just a bit less awesome than last year's effort -- the frustrating grapples and the rough Road to WrestleMania backstage stuff. Not being able to transition to a hip toss and watching John Cena's mouth open and close at random sucked me out of the experience.
Reviewed by Mark BozonOctober 27, 2010In the end, there are two main annoyances that stand out to me with WWE SmackDown vs. Raw 2011: the frustrating grapples and the rough Road to WrestleMania backstage stuff. Not being able to transition to a hip toss and watching John Cena's mouth open and close at random sucked me out of the experience.
Reviewed by Greg MillerOctober 28, 2010In the end, there are three main annoyances that stand out to me with WWE SmackDown vs. Raw 2011 on Wii: the frustrating grapples, the rough Road to WrestleMania backstage stuff and the lackluster graphics. Not being able to transition to a hip toss, watching John Cena's mouth open and close at random, and seeing the washed-out characters sucked me out of the experience.
Reviewed by Greg MillerMarch 29, 2011WWE All Stars is fun -- I enjoy the cartoony colors, crazy moves and ability to just jump in and play -- but it has plenty to improve on for next time. A detailed tutorial is needed, the modes and matches tend to all feel the same, and online should be more responsive. Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow. On the flip side, the nuanced combat isn't going to suck in players looking for a simple, arcade experience.
Reviewed by Lucas ThomasDecember 6, 2011WWE All Stars was a good wrestling game when it first shipped to stores this past Spring. Not a great one -- since it had a few issues holding it back -- but still a good one, with a fun premise of making the past and present of the WWE come together and collide. And now, eight months later on the 3DS, it's still a good game. It's just disappointing that the developers only added a handful of mostly inconsequential extra modes in the interim, and didn't take that extra time available to fix a few of the first versions' flaws.
Reviewed by Richard GeorgeNovember 17, 2011WWE '12 features so much content that it's impossible to give due diligence here to each of its deep modes. Yet none of that depth would matter if the gameplay was sub-par. THQ's efforts in breathing new life into its core mechanics have paid off. Combat now has a natural flow that not only makes sense from the perspective of a player but from the perspective of someone watching a wrestling match take place. The tension and drama that should be present inside the ring are there, and the only reason that's possible is because there is a balance and fine-tuning in the mechanics.
Reviewed by Richard GeorgeOctober 29, 2012Though WWE ’13 wisely retains the massive, necessary and fundamentally great gameplay changes of last year, it still continues to find ways to advance THQ’s franchise as a whole. Of particular note is the game’s superb single-player experience, which should serve as the foundation for all future endeavors. If anything, the smart objective design and use of archival WWE footage makes us want more – and there’s no turning back.
Reviewed by Vince IngenitoOctober 28, 20013It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than it's been in years, and thanks to WWE 2K14's continually expanding creation suite, we’re swimming in more options than we ever knew we wanted. It is indeed “time to play the game.”
Reviewed by Dave RuddenNovember 17, 2014WWE 2K15 on PlayStation 4 and Xbox One doesn't quite meet the expectations set by previous entries in the series. While the wrestlers look amazing and the combat feels significantly better, MyCareer mode is an absolute slog and everything else has been done better in previous years. Between the narrower historical mode, the shuttered creation suites, and the dearth of combat options for bigger groups, WWE 2K15 has lost some of the tools that brought previous entries to the main event.
Reviewed by Dave RuddenOctober 14, 2014WWE 2K15 is like seeing Brock Lesnar going from breaking the Undertaker's streak to losing to Hornswoggle during the pre-show in back-to-back WrestleManias. Not only is it surprising, it's also pretty sad. I would frequently grab my copy of last year's grappler with the intent to quickly check some changes, only to find myself reluctant to switch back due to the far better roster and single-player experience. Do yourself a favor, save your money, and buy WWE 2K14. The minor improvements to combat and commentary in 2K15 don't even come close to making up for what was lost.
Reviewed by Vince IngenitoOctober 30, 2015WWE 2K16 takes a big step back towards being the exhaustive suite of wrestling wish-fulfillment it’s expected to be, but that, for me, is not the reason I’ll keep playing. I’ll keep defying gravity as Adrian Neville, and defying expectations as Dolph Ziggler, because WWE 2K16 is as close to a fusion of performance and competition as a wrestling game has ever gotten. That’s what I come to wrestling for, and that’s what 2K16 delivers.
Reviewed by Vince IngenitoOctober 17, 2016WWE 2K17 doesn’t make any big, drastic changes, but its smart gameplay tweaks have revitalized match types I’d ignored the past few years. I really miss 2K Showcase, and 2K17 is still weak in areas that I feel should have been shored up by now, but its excellent combat, and generous amounts of customization help it retain its title.
Reviewed by Mitchell SaltzmanOctober 17, 2017Under the better-than-ever graphics and great-as-ever core wrestling gameplay, WWE 2K18 is a largely disappointing iteration. It wastes too much of its ambition on the poorly written and dull MyCareer RPG mode, leaving its other promising modes to languish for another year. What few enhancements we get to the carry mechanics and eight-person matches are welcome, but not as much of a year-over-year refresh as would be needed to keep the excitement level as high as it’s been in past years.
Reviewed by Mitchell SaltzmanDecember 8, 2017WWE 2K18 for the Switch wasn’t ready to be released, plain and simple. The degree of slowdown in any match type with more than two people in the ring at the same time is simply unacceptable. Add onto that the weird audio glitches and an overall lack of polish, and the underwhelming single-player modes that impact all versions of WWE 2K18, and you have a Switch port that even the biggest of wrestling fans should stay far away from.
Every IGN WWE Game Review Ever
WWE has a long running history with its video game releases with over 50 reviews on IGN. Our slideshow features each one along with its final score!